logo
分类于: 互联网 其它

简介

The Animator's Survival Kit: A Manual of Methods, Principles, and Formulas for Classical, Computer, Games, Stop Motion, and Internet Animators

The Animator's Survival Kit: A Manual of Methods, Principles, and Formulas for Classical, Computer, Games, Stop Motion, and Internet Animators 9.6分

资源最后更新于 2020-09-06 17:37:06

作者:Richard Williams

出版社:Faber & Faber

出版日期:0007-01

ISBN:9780571202287

文件格式: pdf

标签: 动画 Animation 设计 艺术 艺术设计 英国 迪斯尼动画制作讲座 绘画

简介· · · · · ·

The definitive book on animation, from the Academy Award-winning animator behind Who Framed Roger Rabbit?

Animation is one of the hottest areas of filmmaking today--and the master animator who bridges the old generation and the new is Richard Williams. During his more than forty years in the business, Williams has been one of the true innovators, winning three Academy Awards an...

想要: 点击会收藏到你的 我的收藏,可以在这里查看

已收: 表示已经收藏

Tips: 注册一个用户 可以通过用户中心得到电子书更新的通知哦

目录

Why This Book? 1
Drawing in Time 11
Time to Draw 23
It's All in the Timing and the Spacing 35
Lesson 1 41
Advancing Backwards to 1940 46
History of the Chart and Inbetween 47
Extremes and Breakdowns 48
Keys 57
Three Ways to Animate 61
Testing, Testing, Testing 68
The X-Sheet 70
Came the Dawn... 75
The Best Numbering System 76
The Great Ones and Twos Battle 78
The Top and Bottom Pegs Battle 80
More on Spacing 84
Classic Inbetween Mistakes 88
Watch Your Arcs 90
Getting More Movement Within the Mass 92
The Elongated Inbetween 96
The Major Beginner's Mistake 99
The 'Ruff' Approach 99
How Much Do We Leave To The Assistant? 101
Take The Long Short Cut 101
Walks 102
Getting the Weight 106
Set the Tempo 109
The Passing Position or Breakdown 111
Two Ways to Plan a Walk 115
The Double Bounce 118
Loosening it Up 120
Digging Deeper into Walks 128
There's Nothing Like Trying It 135
The Heel 136
Foot Action 136
Normal Walk Spacing 142
Weight Shift 146
The Belt Line 147
Arm Movements 148
Counteraction 156
The Recipe 163
Sneaks 167
The Tip Toe Sneak 173
Runs, Jumps and Skips 176
The 4 Drawing Formula Run 189
The 3 Drawing Run 192
The 2 Drawing Run 195
The Recipe 200
Run, Jump, Skip and Leap 201
Skips 209
Jumps 212
Weight on a Jump 213
Flexibility 217
The Breakdown 218
Simple Overlap 223
Overlapping Action 226
Simple Counteraction 230
Breaking Joints to Give Flexibility 231
Flexibility in the Face 246
Overlapping Action in the Face 249
Instant Read - Profiles for Readability 251
Weight 256
Pressure and Weight 262
How Much Effort Do We Have to Expend? 264
Dancing 269
Rules of Thumb On Synchronising Action 272
Anticipation 273
Surprise Anticipations 282
Invisible Anticipations 283
Takes and Accents 285
A Hard Accent Bounces Back 295
A Soft Accent continues 295
Timing, Staggers, Wave and Whip 297
Stagger Timings 297
The Side to Side Vibration Formula 299
Whip Action 301
Wave Action 301
Dialogue 304
Phrasing 305
Picture and Sound Sync 310
Accents 311
Attitude 314
The Secret 314
Acting 315
Change of Expression 320
Look for the Contrast 321
An Acting Point 323
Body Language 324
Symmetry or 'Twinning' 324
Steal It! 325
Eyes 325
Animal Action 327
Live Action Reference 328
Basic Animal Walk Pattern 330
Directing 333
The Brief 334
The Leica Reel 334
Separate the Characters 334
Best Foot Forward 335
Casting Animators 335
Making Changes 335
'Say! Say!' 335
Voice Recording 335
Hook Ups 335
Research 335
Editing 335
Believe in Your Material 335
Review 338
The Procedure 338
The Ingredients 339
Acknowledgements 342